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E - Emergency Call
Property |
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Text |
Add 1 "Elemental HERO" monster from your Deck to your hand.
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E.M.R.
Property |
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Text |
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
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EMERGENCY!
Property |
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Text |
(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
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EN - Engage Neo Space
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Text |
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.
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EN Shuffle
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Text |
Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
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EN Wave
Property |
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Text |
If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.
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ESP Amplifier
Property |
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Text |
All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.
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EXTINGUISH!
Property |
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Text |
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
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Eagle Eye
Types |
Winged Beast / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Normal Summoned successfully, no Trap Cards can be activated.
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Eagle Shark
Types |
Fish / Effect
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Attribute |
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Level (5) |
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Text |
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
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Eanoc, Sentry of the Ghoti
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Earth Armor Ninja
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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Earth Chant
Property |
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Text |
This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
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Earth Effigy
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
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Earth Golem @Ignister
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Earthbound Geoglyph
Property |
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Text |
While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
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Earthbound Greater Linewalker
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Earthbound Immortal Aslla piscu
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Earthbound Immortal Ccapac Apu
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Earthbound Immortal Ccarayhua
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Earthbound Immortal Chacu Challhua
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Earthbound Immortal Cusillu
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Earthbound Immortal Revival
Property |
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Text |
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand.
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Earthbound Immortal Uru
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Earthbound Immortal Wiraqocha Rasca
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